Strategy Guide








P Hadoken (tap P, P to increase its size)
P Sho-Oh-Ken (Blooming Cherry Fist)
K (can be performed in the air in A and V) Shunpuu Kyaku (Spring Breeze Kick)
K, P,P,P Sakura Otoshi


K Confusing Cherry
P Shinkuu Hadoken
K First Wind of Spring


Sakura still has some of her good moves from SFA2. One good basic combo that almost always works is: crossover with a medium kick, two crouching jabs [LP], standing short [LK], fierce punch [HP], Sho-Oh-Ken. Don't do the Sho-Oh-Ken in that combo if the whole combo was blocked. From the standing short, try different things. A standing roundhouse to the head works....also try delaying it. Also try a standing medium kick. The kick looks like its going to hit low, but people usually block down and get nailed! People always fall for that one! Or keep moving close and try a crouching short over and over again. Then jump when they least expect it and try the combo again.

Another thing to try is - if an opponent jumps, do a standing fierce punch [HP], and try to juggle with a Fierce [HP] Sho-Oh-Ken. Its easier in the corner. My personal way to fight with Sakura is to be all offense. Try this other combo:

Crossover medium kick, crouching fierce punch [HP], First Wind of Spring or Confusing Cherry.

---Noel---            

Sakura's close-standing Roundhouse [HK] is her old Forward kick [MK], and her new Forward kick [MK] has REALLY nice priority (it shuts down most of what Blanka does, even his rolling attacks). However, her large-size Hadoken [qcf + P,P,P] is now air-blockable...

---Ryan Hilman [via alt.games.sf2]---            

The Sakura Otoshi is not totally worthless. You can air juggle pretty well with it.

---joecho [via alt.games.sf2]---            












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