Strategy Guide








P repeatedly Hundred Hand Slap
ch.P Sumo Head Butt
ch.K Sumo Smash
P Ohicho Throw


ch.P Super Head Ram
ch.K Fujisan-Oroshi
P (level 3) Super Ohicho Slam






i prefer the v-ism. i usually wait till they're in the corner, jump in with the shadows, then do the spinning sweep, sumo smash, hand slaps, and as the shadows hit with the hand slaps, i'll jump in again with the whole thing and repeat. it's hard to defend against since you have to block low for the sweep but high for the sumo smash, and the hand slaps juggle the guy.

---kiyong---            

You can do the roundhouse buttflop [Sumo Smash] and in the time it takes to do that, you can charge a jab [Sumo] Headbutt. This you can use right when you land, so if someone tries to attack after blocking the Sumo Smash, they'll get hit.

---Chocobo [via alt.games.sf2]---            

Honda can now combo after a Sumo Smash with his [Sumo] Head Butt. You can also use the 100 Hand Slap in place of the [Sumo] Head Butt to combo. Honda's Super Head Ram can add the jab [LP] 100 Hand Slap to juggle extra times infinitely (if they try and land from the juggle). Also, Honda can now juggle afer using his standing fierce chop [HP] by doing a Sumo Head Butt after contact - eg. If Vega does a wall dive [Barcelona Attack] use the fierce [HP] then Sumo Head Butt before they land

Honda's best mode is A-ism mode since his major problem used to be his bad air game against Guile-characters. Now he can jump in all day and have no fear of getting hit with a jumping roundhouse kick [HK]. His super headbutt [Super Head Ram] now goes through fireballs at anytime so you won't get ripped out of doing your super. The only negatives are his jumping fierce [HP] glide is gone and his walking forward super is gone. But his 50+% super throw [Super Ohicho Slam] in A-ism mode more than makes up for it (but it doesn't suck in - you must be mad close to connect with this move). Beware of Zangief - 100 hands [the Hundred Hand Slap] no longer stops the [Spinning] Lariat. And 'Gief's super prevents any jumping moves also. Use hands [Hundred Hand Slaps] with regular strong [MP] and forwards [MK] to charge your supers quick. Honda's main probs are with Zangief, Gen, Birdie, and Rolento. Honda dominates Vega, Ken, Ryu, but no longer Blanka.

---Bill Gould---            












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