![]() ![]() | 3P | choose Mantis (Mourning) Style (can be performed in mid-air) |
![]() ![]() ![]() | P repeatedly | Hundred-Link Hook (Mantis Style) |
![]() ![]() ![]() | ![]() | Reverse Waterfall (Mantis Style) |
![]() ![]() | 3K | choose Crane (Hateful) Style (can be performed in mid-air) |
![]() ![]() ![]() | ![]() ![]() | Snake Drill (Crane Style) |
![]() ![]() | ![]() ![]() | Venom Fang (Crane Style) (hold in any direction to control the attack) |
![]() ![]() | ![]() ![]() | Cruel Shadow (Mantis Style) |
![]() | ![]() ![]() | Death Point Attack (Mantis Style) |
![]() | ![]() ![]() | Snake Bite (Crane Style) |
![]() | ![]() ![]() | (mid-air only) Crazed Fang (Crane Style) (hold in any direction to control the attack) |
For A-ism Gen, choose Crane style, then get the opponent into the corner. Jump in with Roundhouse (hits twice) 2 standing jabs, low short (will pop them into the air), standing roundhouse (hits twice), and chain the roundhouse imediately into the level 3 Snake Bite Super. does close to 50% damage, if not more.
---Sasquatch---
Cross-over forward [MK] into any chain (for example: c.jab [LP], c.short [LK], c.strong [MP], c.forward [MK]) into the 'Cruel Shadow' super at level 2. During the super, switch styles and follow with a level one 'Snake Bite'. Basically any combo ending in a level 2 Cruel Shadow can be followed by the second super. High style points.
---???---
In Mantis Style, cross up forward [MK], standing strong [MP], chain standing fierce [HP], 2 in 1 off the second hit of the fierce into a Cruel Shadow (preferably at least level 2), roundhouse Reverse Waterfall to juggle.
---Tony "Chun" Lim---
When you do take your opponent down with the c.HK, play wake up with your chain combos and cross ups to crush their guard. If they flinch, you get a free chain into super. Mix this up with throwing a few jabs then blocking as they get up and you'll really screw their minds. You can juggle into Gen's air grab super after his PP throw so basically, after they block your cross up, throw em and grab em. Oh yes, you can switch anytime you want so you can do this even if you crossed up in Mantis mode. Know the different properties of Gen's Mantis pokes. c.HK has good range and takes em down but has bad lag and recovery. So if they anticipate and jump, you die. c.HP is faster but has worse range. It's good for preventing them from leaving the ground and anti- airing. c.MK has priority comes out fast and can be chain from but lacks range. s.HK has okay range, good recovery and combo a Cruel Shadow.
---sCruB---
Gen's chains (in Mantis Style) will start up off his crouching LKs and MKs allowing him to outprioritise most attacks. Even if blocked, a complete chain combo will take off a fair amount of guard meter. His crouching HK (in Mantis Style) has deceptively long range and will take off almost one whole notch from the guard meter.
---sCruB---
Gen has a great 'guard meter crush' attack sequence against tall (preferably A-ism) characters. This is extremely difficult to counter:
Jump-in attack (anything, just make sure it is above medium strength)
When the jump-in is blocked, low strong [MP]
2 in 1 into a strong roll [MP Snake Drill] (the HP version will put you too deep into your opponent)
Link into a Reverse Waterfall, hitting kick exactly 3 times very quickly. Your opponent has to block all of this due to Gen's new priority, and after the third blocked hit of the waterfall you'll land almost immediately - making the window for retaliation nil.
Link into another Reverse Waterfall for three more blocked hits (or even a clean 8 hits if they flinch) then land and escape to avoid becoming predictable.
Goodbye guard meter...
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