Strategy Guide








P Gadoken
P Koryuken
K Cut-Off Kick (can be performed in the air, except in X ISM)
orSTART Rolling Taunt
3P (while blocking) Saikyo-Ryu Guard


K Certain Victory Relying on Nobody But Myself Fist
P Shinkuu Gadoken
K Koryu Rekka
STARTTaunting Legend (Chohatsu Densetsu)
START (level 3) Mythic Taunt


For a cool 4 hit combo, jump with a forward when your opponent is in the air, then do a roundhouse Gale Kick for a very easy 4 hits! Also, Use the Air Gale kick to your advantage against Guy and Vega players, as they are naturally succeptible to the Air Gale Kick. Also, although it doesn't quite have the massive priority as it did in alpha 2(a move most people deemed worthless, the fools) use Dan's Standing Forward Kick to nail opponents who are jumping in from a distance.

---Joe "Dan the Man" Varner---            

Da main strategy for Dan is....Taunt! Anyway, Dan is best in V-ism mode because the Saikyo-Ryu Guard is excellent defense aganst your opponent's attacks.

A good combo for A-ISM Dan is a jumping medium kick, standing medium punch, standing fierce punch [HP], then a Level 2 Koryu Rekka. It takes off a second of your life, but if you have another level, whip out a Super Taunt [Taunting Legend]!

---Dan Clement---            

Dan is one of the most underestimated characters in the SF series. Usually those who diss him are shotokan scrubs fixated on his "crappy" fireball [Gadoken].

He is vastly improved over his SFA2 incarnation. His uppercut [Koryuken] is faster and has high priority. His Gale Kick [Cut-Off Kick] is quicker, goes farther and does a wicked amount of damage. His Gadoken is still an extension of his punch, but has now regained the size it had in SFA1. He also has an air throw (I didn't try it too much).

"So what?" you say. Well, SFA3 allows juggling off of hits that knock your opponent into the air. Dan's standard moves are ideal for this. For instance, his standing fierce kick [HK] and medium kick both combo into a Gadoken very easily. Here's a painful combo: Jump in Medium Kick, Standing Medium Kick, Shinkuu Gadoken. This takes off a third of their life bar. The Air Gale Kick [Cut-Off Kick] is also much better than I expected. It has incredible range. If the first kick hits- they all will. Also, Dan lands very quickly, giving you a free move of your choosing. For example, I defeated a good Ken player by jumping at him. He started an air Hurricane Kick and I started my Gale Kick [Cut-Off Kick]. I landed first and hit him with a Level 3 Uppercut [Koryu Rekka] as he was coming down.

---Devster---            












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