![]() ![]() ![]() | ![]() | Criminal Upper |
![]() ![]() ![]() | ![]() | Ruffian Kick |
![]() ![]() ![]() | ![]() | Bad Stone (hold down P to delay throwing) |
![]() ![]() ![]() | ![]() | (while being knocked down) Bad Spray |
![]() ![]() ![]() | ![]() | (when on top of knife) Glean Knife |
![]() ![]() | ![]() ![]() | Final Destruction (in X mode press P repeatedly for a chain combo) |
![]() | ![]() ![]() | Dead End Irony |
A couple of cody combos.
1) With your opponent in the corner,Jump roundhouse->low jab->low short->strong criminal upper->jumping fierce->low strong->level 2 dead end irony/fierce criminal upper/roundhouse ruffian kick/bad stone.
2) Jump roundhouse->F+roundhouse->standing fierce-> roundhouse ruffian kick.
3) (with knife) Jump roundhouse->low jabx3-> forward ruffian kick.---Middle kick---
After a dodge in V-ism, just do a low short [LK] into a Criminal Upper or the fb motion with either short or med kicks [LK/MK Ruffian Kick]...
My strategy is: crouching short [LK] into jab hurricane upper [LP Criminal Upper] opponents to death. If it hits, They're sent straight up and you can usually get an extra standing fierce [HP] or towards + roundhouse [HK] in even if they recover [just wait until they do, then hit them]. If they block, you get to tick them with towards + roundhouse [HK], because you come out of the move just as they finish blocking it. Keep pushing them by mixing up the pokes. The crouching forward [MK] and Ruffian Kicks work well too, but once you use them you can't follow up. Push them into a corner and lay on with a VC. Try activating a quick one (LP+LK) anywhere, then using a random series of short [LK] and forward [MK] Ruffian Kicks, crouching forwards [MK], and towards + roundhouses [HK]. These will all push them into the corner, where you can continue to use the same basic principle, just mix in a few Criminal Uppers for guard damage, then use the above moves to get close again. Repeat. Just don't miss a Criminal Upper or the lag will destroy you.
The lag animation that happens after Cody picks up the knife (he flips it over and smiles) can be cancelled by hitting any punch button. He will then perform the punch, so it's best to use jab since it comes out very quickly.
---Ziggy---
Cody's forward + roundhouse [HK] move is a hop kick that knocks down. It can easily be ducked and made seemingly worthless. BUT... if you hop kick and they block low, you are in the perfect position to throw. Why is this so great? Because it moves Cody along the screen quickly, and helps you push your opponent into the corner (which is great for Cody, since you can start traps/mind games with the Jab [LP] Criminal Upper). Most opponents won't be able to react in time, so they get thrown. Also, Cody's kick throw does huge damage (the punch throw tosses them farther away though, which is better for corner trapping).
There are some varaitions on this scenario. The opponent might stick out a low ground attack, for example. If done just before you do the move, chances are you will hop over it and either hit them or be in the perfect position to throw. If they did it late, you run the risk of getting swept or eating a combo. If they did a high move, chances are you will either beat their attack cleanly or at least trade hits (and most likely the trade will be in your favor). If they just block high, you get a good amount of Guard Crush damage (like around 3/4 of a block).
Obviously you can't win matches by relying on this tactic alone, but it's great to throw in every now and then, like every round or two. Hell, forward + roundhouse [HK] seems to be one of (if not THE) his best moves to attack with from the ground.
![]() | ![]() | ![]() |