![]() ![]() ![]() | ![]() | Wave-Motion Fist (can be performed in mid-air) |
![]() ![]() ![]() | ![]() | Blazing Wave-Motion Fist |
![]() ![]() ![]() | ![]() | Rising Dragon Fist |
![]() ![]() ![]() | ![]() | Slashing-Wind Kick (can be performed in mid-air) |
![]() ![]() ![]() | ![]() ![]() | Ashura Warp |
![]() ![]() | ![]() ![]() | Hundred-Demon Attack (press P or K in the air for different attacks) |
![]() ![]() | LP, LP,![]() | (level 3) Instant Hell Murder (Shun Goku Shatsu) |
![]() | ![]() ![]() | Messatsu Go Shoryu |
![]() | ![]() ![]() | Messatsu Go Hadou |
![]() | ![]() ![]() | (mid-air only) Tenma Gozankuu |
You can short spin kick [LK Slashing-Wind Kick] a person almost infinitely if they do not tech out. So. If you have someone in the corner, I believe you CAN infinite them. If you're in the corner and you tech out, I just jab uppercut [LP Rising Dragon Fist] you, and if you dont tech out, you get short spin kicked [LK Slashing-Wind Kick] over and over. I can juggle you across the entire screen until you're in the corner with the short spin kick. All you have to do to get out is tech out before you get in the corner. If you're in the corner, you're pretty much dead.
Jump in with a HP, do a crouching MK ,then a hurricane kick [Slashing-Wind Kick], followed by a LP Shoryuken [Rising Dragon Fist], then as soon the opponent recovers perform a HK Slashing-Wind Kick. This time as he recovers immediately do a uppercut [Rising Dragon Fist] plus a Hundred-Demon Attack (with HP or HK)... This sequence can take off 45% of his life...
---Yamakaza---
Jump in with a Wave-Motion Fist, followed by a crouching Medium Kick (MK), then do a Light Slashing-Wind Kick, finally juggle with either a Rising Dragon Fist or a Messatsu Go Shoryu.
Jump in with HP or HK, follow up with three LKs or one MK, then do a Hundred-Demon Attack (while close in mid-air, tap P to throw the opponent).
---M.R.L.---
If your opponent is in a corner do a dragon punch [Rising Dragon Fist] and if it isn't blocked start the Raging Demon [Instant Hell Murder] as soon as you land.
---Julius E.---
Jump in with the dive kick [
MK], if blocked, do an overhead attack [
MP]. This will fool a lot of players and can throw them off. If you're quick enough, do the Raging Demon [Instant Hell Murder] after the first hit of the overhead.
---Richard---
To play Gouki in X-Ism effectively, you need to be able to pull off the Shun Goku Satsu (Raging Demon =) in tough situations [since it is his only super in X-ism]. That's where fast fingers come in...
1 - Try it after the first hit of his forward + MP overhead... works well.
2 - Off of a Divine Kick (mid-air, d/df + MK). Very good, since the Divine Kick is so fast.
3 - Buffer it from a low forward [MK]... Very hard to pull off on a joystick.
4 - After a knockdown...do a early low short [LK] into the Shun Goku Satsu... Again, very hard.So play a lot of footsie with X-ism Gouki. That's the key.
---Raging_Demon---
When playing as Akuma, always mix up your strategy. Akuma has good keep away tactics and good footsie tactics, so keep your opponent guessing. For example, start the round throwing a few fireballs and air fireballs then just suddenly run in and pressure your opponent with combos. Always make your opponent think too hard about what you're going do next and they'll end up blocking wrong. Learn to pull off the Raging Demon at will too, because it's an extremely quick and devastating comeback move.
---Travis---
Corner your opponent.
Then, as he is in the corner blocking all your attacks, do LP,LP,,LK,HP. After he blocks the LK he will not be able to do any thing because the Instant Hell Murder will catch 'im before he gets the chance to move.
---Penny---
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